Master´s of Silence

Das Gamer Forum!!!
 
StartseitePortalKalenderGalerieFAQSuchenAnmeldenMitgliederNutzergruppenLogin

Teilen | 
 

 Debug Mode!!!

Nach unten 
AutorNachricht
Mistery-43
Mistery Admin
Mistery Admin
avatar

Männlich
Anzahl der Beiträge : 96
Alter : 25
Ort : Hyrule Castle
Arbeit/Hobbies : Forum editieren
Laune : Schlechter geht´s net!!! >Wir haben eine probe rausbekommen
Anmeldedatum : 20.09.07

BeitragThema: Debug Mode!!!   Do Sep 20, 2007 10:55 pm

Ursprünglich geschrieben von M.E.R.255

Ihr braucht ein Action Replay um sowas erst haben zu dürfen!!!


Was ist ein Debug Mode?

Das ist ein Menü, wo man wirklich alles einstellen kann. Wirklich jeder Charackter, im Spiel, wird es dann zur Auswahl geben und vieles mehr.

Dieser Code müsste dieser Debug Mode sein:

7X1H-THWE-401YB
47K3-GPZC-DBY82

Wenn der Code nicht funktioniert müsstet ihr eine andere Version haben (Action Replay Version...) als ich, oder euer Action Replay aus einem anderem Land kommt. Schreibt mir hier in diesem Thema das rein, wenn dem so ist.


Hier ist die Anleitung, die ich verbessere, sobald mehrere das wollen:

Ableitung

Am Anfang solltet ihr auf Melee gehen. Wenn ihr das macht erscheint das Debug Menü. Es steht alles in englisch, also seit deshalb vorsichtig. Ich werde hier alles in englisch reinedieren und dann übersetzen, sobald jemand dieses Menü möchte.


How can I control Master Hand and Crazy Hand?

In order to control Master Hand, there must be a controller in port 3.
In order to control Crazy Hand, there must be a controller in port 4.

A move list for the hands can be found in Appendix F


3. Basic Description

When the debug menu comes up, there will be the following menu items. This is
the main debug menu. Go to the next section for an explanation of all of the
options and sub-menus.

VERSUS MODE
RESULT TEST
LANGUAGE
PUBLICITY
DBLEVEL
IK DEBUG FLAG
NEW DEFCALC
GLOBAL DATA EDIT
MODE TEAM TEST


4. In-Depth Menu

VERSUS MODE-
DAIRANTOU
CHAR SELECT - This chooses what character the players will be.
See Appendix A for strange character names.
SCALE SELECT- This changes the size of your character.
(0.20-5.00)
KIND SELECT- Selects what type each player will be. Choices are
GM_HUMAN, GM_CPU, GM_DEMO, and GM_NONE.
GM_DEMO is a CPU that is human controlled.
COLOR SELECT- Selects the color of the characters outfit. (0-9)
See appendix B for outfit colors
SUB COLOR- Change the character's sub-color (0-9) See
appendix B for sub-colors
DAMAGE SET- Change the percentage of damage that a player
starts with (0-999)
OFFENSERATIO- Changes the ratio to which a player does damage.
(0.10-3.00)
DEFENCERATIO- Changes the ratio to which a player takes damage.
(0.10-3.00)
CPUTYPE SET- Changes the actions of a CPU. See appendix C for
CPU types.
CPULEVEL SET- Changes the CPU level (0-9)
TEAM SELECT- Selects what team each player is on. Oddly enough,
BLUE-TEAM makes you green and GREEN-TEAM makes
you blue.
STAGE- Selects the stage that is played on. See appendix D for
the numerous stage names.
MELEEKIND- Selects the type of melee that is playable.
The only choices are BATTLE ROYAL and TEAM BATTLE.
-----------EXIT- Starts the melee

RULE
RULE- Changes battle mode. Choices are TIME MODE, STOCK MODE,
COIN MODE, and ENDLESS MODE
TIME(MIN)- Sets number of minutes for melee. (0-100)
TIME(SEC)- Changes the number of seconds for melee (0-59)
STOCK(CNT)- Number of lives each player gets (0-99)
DAMAGERATIO- Changes the damage ratio just as normal
(0.10-3.00)
VIBRATION SELECT- Turns rumble on and off for each controller.
Default setting is off.
ITEM SWITCH- Changes item appearance rate.



RESULT TEST- This is used to test the results screen

1P KIND- This changes what character player 1 will be.
2P KIND- This changes what character player 2 will be.
3P KIND- This changes what character player 3 will be.
4P KIND- This changes what character player 4 will be.
ALL PLAYER- This determines what character all players will be.
1P RANK- This determines what rank player 1 will be
2P RANK- This determines what rank player 2 will be
3P RANK- This determines what rank player 3 will be
4P RANK- This determines what rank player 4 will be
1P WIN- Determines P1's pose
2P WIN- Determines P2's pose
3P WIN- Determines P3's pose
4P WIN- Determines P4's pose
ALL COLOR- Determines the color of the characters costumes.
STEP ANIM- Turns animation on and off. 0=on, 1=off.
Will freeze if off.
PANEL HIDDEN- Hides all panels.

LANGUAGE- This changes the in-game language between Japanese and English.

PUBLICITY- This turns the crowd noises on and off.

DBLEVEL- See appendix E


5. Appendices


All the stuff that needed more explanation is here.

----------------------
Appendix A
----------------------
Here are the unusual character names in alphabetical order:

BOY- Male Wireframe
CLINK- Young Link
CREZYH- Crazy Hand
EMBLEM- Roy
GANON- Ganondorf
GIRL- Female Wireframe
GKOOPS- Giga Boswer
KOOPA- Bowser
MARS- Marth
MASTERH- Master Hand
POPO- Popo of the Ice Climbers only
POPONANA- Ice Climbers
PURIN- Jigglypuff
SANDBAG- Sandbag (This freezes frequently)
SE->ZE- Shiek/Zelda
NONE- Unknown (This freezes on the Debug menu)
ZE->SE- Zelda/Shiek

----------------------
Appendix B
----------------------
These are the colors that are available

0 - Default colors
1 - Outfit 2
2 - Outfit 3
3 - Outfit 4
4 - Outfit 5
5 - Outfit 6
6-9 Default colors, but life icon above damage % doesn't appear.


These are the available sub-colors

0 - Default
1 - White
2 - Dark
3 - Completely Black
4 - Completely Grey

The remaining numbers (5-9) do nothing and freeze the game

----------------------
Appendix C
----------------------

These are the CPU actions in alphabetical order:

AIR- CPU isn't able to jump very high
COOPERATE- CPU follows you
DEFENSIVE- Uses defensive moves
ESCAPE- The CPU runs away from the player.
EVZELDA- Unknown
FREAK- CPU stays in one position and attacks when you come close
ITEM- CPU attacks normally, but goes for any items that appear
JUMP- CPU jumps
MANUAL- Human controllable CPU
NANA- Unknown
NOACT- CPU does nothing
NORMAL- Default actions
ONLYITEM- CPU only attacks holding an item
SPLWLINK- CPU uses down+B attack
SPLWSAMUS- CPU Samus uses Down + B attack
STAY- CPU stands still
STRUGGLE- Unknown
WALK- CPU only walks

----------------------
Appendix D
----------------------
These are the stage names in alphabetical order:

Note: These levels were apparently removed and freeze the game
10-2
AKANEIA
DUMMY
ICETOP

Here are the odd names in alphabetical order:

1-1KINOKO- The Mushroom Kingdom adventure stage
1-2CASTLE- Peach's Castle adventure stage (No apparent difference from normal)
2-1KONGO- Kongo Jungle adventure stage (No apparent difference from normal)
2-2GARDEN- Jungle Japes adventure stage (No apparent difference from normal)
3-1MEIKYU- Hyrule Maze adventure stage
3-2SHRINE- Hyrule Temple adventure stage (No apparent difference from normal)
4-1ZEBES- Brinstar adventure stage (No apparent difference from normal)
4-2DASSYUT- Brinstar Escape adventure stage
5-1GREENS, 5-2GREENS, and 5-3GREENS- Green Greens adventure stage
(No apparent difference from normal)
6-1CORNERI - Corneria adventure stage 1
6-2CORNERI - Corneria adventure stage 2
7PSTADIUM - Pokemon Stadium adventure stage (No apparent difference from normal)
8-18BROUTE - F-Zero adventure stage
8-2MUTECIT - Mute City adventure stage (No apparent difference from normal)
9-1ONETT - Onnet adventure stage (No apparent difference from normal)
10-1ICEMT - Vs. Ice Climbers adventure stage
11-1BATTLE - Battlefield Vs. wireframes.
11-2BATTLE - Vs. Metal CPU battlefield
12-1LAST - Final Destination (No apparent difference from normal)
12-2LAST - Vs. Giga Bowser Final Destination
BATTLE - Battlefield
FIGUREGET - Grab the trophy stage (Freezes after a few seconds)
GARDEN - Jungle Japes
HEAL - All-Star between-battle area.
INISHIEI - Mushroom Kingdom
INISHIEI2 - Mushroom Kingdom 2
IZUMI - Fountain of Dreams
LAST - Final Destination
OLDPPP - N64 Kirby stage
PURA - Poke' Floats
SHRINE - Hyrule Temple
TEST - A beta stage with what appears to be a picture of a pub as a background.
TSEAK - This appears to be a beta target test area
TUKISUSUME - Race to the finish stage
YOSTER - N64 Yoshi's Story level.

Also, anything that begins with a T then a player name is a target test stage


----------------------
Appendix E
----------------------

If you set 'DBLEVEL' to DEVELOP and press B until you arrive at the title
screen, you will see your version date. By pressing X wile on the title
screen you will enter the debug sound test menu.

If you set the option 'DBLEVEL' to DEVELOP or DEBUG then the following happens



In battle the following button combinations have the following effects:
(Note: All directions are on the D pad)



Up- Changes camera view
Down- Drops the selected item (See L button commands for more)
Right- Nothing
Left- Nothing

Pause- Pauses the game without the regular frame. In this mode you can press Z
to advance frame by frame

A + Up- Nothing
A + Down- Nothing
A + Right- Turns lightning melee on and off
A + Left- Nothing
A + Y- Press left while holding these two buttons and your character
will shrink

B + Up - Nothing
B + Down - Displays a set of coordinates. Two of these coordinates are the
character's defense and offense ratios.
B + Left- Brings up the bonuses you've won. The names are rather cryptic though.
B + Right- Nothing

X + Up- Brings up the regular pause menu
X + Down- No screen icons. Press again, white screen, press again,
black screen, press again, back to normal.
X + Left- Switches sound effects and music on and off
X + Right- Displays another set of coordinates

Y + Up- Nothing
Y + Down- Displays yet another set of coordinates
Y+ Left- Makes you large
Y + Right- Makes you regular size

R + Up- Reveals the character's collision bubbles. Press again to overlay
the collision bubbles on the character.
R + Down- Has various effects on stage when pressed several times.
Eventually will return to normal with enough presses. One of these
brings up a blue and a yellow box. These are the camera boundaries
(blue) and death boundaries (yellow)
R + Left- Press multiple times to display white boxes. It will also display
white pivot spheres on characters. These help to position
some attacks. Oh, and it can activate the 'Fighting Triangles'
mode.
R + Right- Turns character into yellow figure (Same as R + Up)

*Use these with down on the d-pad to drop items. Item rate must be higher than
NOTHING in VERSUS MODE > RULE > ITEM SWITCH*

L + Up- Scroll through list of items to drop
L + Down- Scroll through list of items to drop
L + Left- Scroll through list of pokemon to come out of pokeball.
L + Right- Scroll through list of pokemon to come out of pokeball.

*Pokeball is listed as M BALL. If you want to see Ditto, select pokemon
METAMON*

When in this mode, you can also rotate the camera with the c-stick. In addition
you can hold left on the d-pad + the c-stick to zoom in and out and hold right
on the d-pad + the c-stick to pan the camera.

----------------------
Appendix F
----------------------

Master Hand
------------
D Pad Up + A = Flaming Twirl Finger of Doom
D Pad Right + A = Flying Punch
D Pad Down + A = Slam ground
D Pad Up + B = Laser
D Pad Right + B = Gun
D Pad Up + Z = Grab
D Pad Right + Z = Grab also
D Pad Left + R = Finger Jab
D Pad Right + R = Ground Punch
D Pad Down + R = Ground Slap
D Pad Up + R = Twirly Finger into ground
D Pad Up + L = Sweep
D Pad Down + L = Walk Attack

Crazy Hand
------------
D Pad Up + A = Flying Punch
D Pad Left + A = Flaming Twirl Finger of Doom
D Pad Right + A = Slam ground
D Pad Down + A = Also Flaming Twirl Finger of Doom
D Pad Up + B = Laser
D Pad Right + B = Laser Also
D Pad Down + B = Drop Bombs
D Pad Left + B = Laser Also
D Pad Up + L = Sweep
D Pad Down + L = Spaz
D Pad Left + L = Spider
D Pad Right + L = Sweep Also
D Pad Up + R = Ground Punch
D Pad Down + R = Finger Jab
D Pad Left + R = Twirly Finger into Groun
D Pad Right + R = Slap Ground
D Pad Up + Z = Grab
D Pad Right + Z = Grab Also
D Pad Left + Z = Grab Also

Combonation Moves
-----------------
Warning: If you do the wrong initiation combo, Master Hand will not respond,
and this can lead to Crazy Hand just sitting there. Crazy Hand must initiate
combos by doing his move first.

Hand Clap
D Pad Right + Y = Crazy Hand
D Pad Left + Y = Master Hand

Double Flaming Punch
D Pad Up + Y = Crazy Hand
D Pad Up + Y = Master Hand

'Come Here' Punch
D Pad Down + Y = Crazy Hand
D Pad Up + Y = Master Hand

-Don't know that this below move does- o.0
Crazy Hand Glitched Move Initiation
A.K.A. Sparkle Like a Fairy
D Pad Left + Y = Crazy Hand



So die habe ich alles geklaut von einer anderen Seite um selbst nichts zu vergessen usw.

_________________

Langeweile beruht auf Dummheit!!!
Mir ist langweilig.
Nach oben Nach unten
Benutzerprofil anzeigen http://mastersofsilence.forumieren.net
 
Debug Mode!!!
Nach oben 
Seite 1 von 1

Befugnisse in diesem ForumSie können in diesem Forum nicht antworten
Master´s of Silence :: Super Smash bros. :: Super Smash bros. Melee-
Gehe zu: